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- // copyright 1993 Michael B. Johnson; some portions copyright 1994, MIT
- // see COPYRIGHT for reuse legalities
- //
-
-
- #import "WWShaderArgPointMatrix.h"
-
- @implementation WWShaderArgPointMatrix
-
- + initialize { return [WWShaderArgPointMatrix setVersion:1], self; }
-
- - initFrame:(const NXRect *)r
- {
- [super initFrame:r];
- shaderArgName = NULL;
- return self;
- }
-
- - awake
- {
- [super awake];
- return self;
- }
-
- - free
- {
- if (shaderArgName) { free(shaderArgName); }
- return [super free];
- }
-
- - setShaderArgName:(const char *)newShaderArg
- {
- if (shaderArgName)
- { free(shaderArgName);
- }
- shaderArgName = NXCopyStringBuffer(newShaderArg);
- return self;
- }
-
- - (const char *)shaderArgName { return (const char *)shaderArgName; }
-
- #define typeVector "*"
- #define typeValues &shaderArgName
-
- - read:(NXTypedStream*)stream
- {
- int version;
-
-
- [super read:stream];
-
- version = NXTypedStreamClassVersion(stream,"WWShaderArgPointMatrix");
- if (version == 0) NXReadTypes(stream,"i",&version), version=1;
- if (version == 1)
- { NXReadTypes(stream, typeVector, typeValues);
- }
- return self;
- }
-
- - write:(NXTypedStream*)stream
- {
- [super write:stream];
-
- NXWriteTypes(stream,typeVector, typeValues);
- return self;
- }
-
- @end
-